Projects
These are projects that were published tested and finished working on and
I mentioned what new features I used in that project.
Coloris
26 May 2020
This is my first published project. I have not used any tools or assets all made from starch.
I design it for a unique, elegant, and easy-to-understand gameplay. Also, I released it on both Appstore and Play store.
Simplicity and elegance is the main goal of this project.
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I created a save system with JSON​
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Made an object pooling system that
when the game gets harder it will
help you by giving better shapes
without informing you. -
Made an Ad system that uses Admob interstitial and rewarded ads
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Wrote a complicated shader code that
allows you to combine colors and shared
it is on Github for public use.

Scattered
8 Aug 2020
I've been to many game jams but only include this one here and I made everything from scratch in 2 days, design choice for this game is
creating order from chaos.
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I used Krita for sprites
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I designed every level by the color scheme

Coloris 2
22 Jan 2021
In this project, I added a level system to Coloris and it turn into a much puzzle-like game. I recreated the codebase of coloris 1 with methods learned in the past year since the first release.
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I used Unity Collab for working from different computers.
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Made a level editor that allows you to make levels easily.
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Wrote a tool that allows you to turn your pixel art into a game level.
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Made a drag-style menu system.
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There are 80 levels in this game, I design them in a way that levels slowly teach the game mechanics to the player
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Wrote an algorithm that checks the level in an optimized way.

Run And Gun
23 Feb 2021
I joined the game jam organized by Ketchapp and the game pass the first elimination and then we test it on Appstore. Also, it's my first project that I started using game assets.
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I created an FPS mechanic.
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Time Control System.
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I used Umotion Pro for model animations.




Alien Invasion 3D
1 Nov 2021
From now on I started testing my game prototypes with SuperSonic.
And started to standardize my works like "What should I ask myself when brainstorming new ideas?" When designing gameplay what is the WOW effect of this game what is the win-lose situation what emotion do you try to occur?"​
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I created a hypercasual runner template that can be used in multiple projects.
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Shop and inventory system
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Basic multiple AI fight mechanic
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Also, I created a level system that works like a charm in every project without needing a single modification.

Alien Invader 3D
4 Nov 2021
I created another version of Alien invasion 3D with a more realistic style of making you feel like an alien that invades the world. The importance of this game is that it fails hard and taught me that you shouldn't stick with ideas that don't work and it helps me understand the hypercasual game genre better.
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I created ai that has behaviors.
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A procedural level generator that each time gives you different levels.
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I also used the unity's probuilder for some models.

Hit At Once!
9 Feb 2022
In this project, I took refactor my FPS system code from Hit and Run and standardized it for use in multiple projects.
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I created an FPS system that can be used in multiple projects.
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Also standardized my UI system for use in multiple projects.

Golden Touch Run
25 Feb 2022
For this project, I saw money games are trending and some TikTok videos with a high view about golden touch cartoons and tried mixing them and giving it a go.
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I started using unity URP with some cartoonish shader assets.
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I also started using Dotween which is a very powerful animation-engine.

Word Run
29 Mar 2022
For this project, I saw Wordle game trending and convert it into a runner game
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I wrote a code that takes hex color codes and paints the final multiplier with them. I used free color picker sites for hex codes.
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I standardized the final multiplier system that can be used for multiple projects.
